Waxworks game12/7/2023 In Personal Nightmare, faces were depicted with meticulous detail, with shadows accentuating the sunken cheeks and hollow sockets of its demons. In contrast, Horror Soft’s titles released towards the late ‘80s and early ‘90s were pretty graphics intensive. Related: Remembering Deus Ex: The Fall, One Of The Worst Ports In The History Of PC Gaming Even so, its graphics-and other violent horror games at that time-were gory but not particularly intricate, probably owing to the technologies behind the consoles back then. One such title is Chiller (1986), a game that’s essentially a torture simulator, in which you’re presented with four shooting galleries and a variety of ways to dismember the bodies on screen. At that time, horror games were taking a turn towards violence, which was unprecedented before that period. As Horror Soft, Waxworks was the final game the developer released, with the title preceded by a handful of titles: Personal Nightmare (1989), as well as two games based on horror icon Elvira-Elvira: Mistress of the Dark (1990) and Elvira 2: The Jaws of Cerberus (1991). The game ends with the brothers leaving the museum.But the gore of Waxworks-as well as the studio’s other horror fare-was not just notable for its violence it was also part of the studio’s attempts to fully exploit the graphical capabilities of consoles like the Amiga, especially when text-based games were dwindling in terms of popularity at the same time. The dream's meaning is never made clear, possibly hinting at a potential sequel. However, in the dream, right before she died, Ixona muttered another curse which transformed the protagonist into a demon. Upon waking, Alex recalls a strange dream he had, in which he witnessed Ixona's death. As a result, the curse is erased from existence for every afflicted generation of the protagonist's family line.Īfter the curse is undone, the protagonist finds Alex unconscious in a corner of the Waxworks and revives him. Following Boris' instructions, the protagonist uses the artifacts to kill Ixona before she can place the curse. The final level is unlocked, and takes the protagonist back in time to confront Ixona. After defeating the evil twin four times, the protagonist is given four artifacts: the High Priest's amulet, the Necromancer's ring, Jack the Ripper's knife, and a vial of the Plant Monster's poison. Within each location, he is to defeat his evil twin who takes the shape of a villain.Įventually, the protagonist learns that the only way to break the curse is to prevent it from being cast in the first place. He must use the waxworks to travel through four locations in different time periods: Ancient Egypt, a zombie-infested cemetery, Victorian era London and a mine overrun with plant-like mutants. The protagonist learns that he must rid the family of Ixona's curse to save Alex. Boris, their uncle, has died and left them with his eponymous waxworks in his will, as well a crystal ball, through which his spirit communicates with his nephew. Whenever twins were born into his family line, one would grow up to be good while the other would become evil.Īt present day, the protagonist learns that his twin brother, Alex, is going to suffer the curse. In retaliation, Ixona placed a curse on the ancestor. Long ago, the witch Ixona stole a chicken from the player character's ancestor, who chopped off her hand as punishment. Waxworks was inspired by the 1988 film Waxwork. This was the last game made by Horror Soft before they became Adventure Soft, the company known for the Simon the Sorcerer series. In 2009, it was re-released on GOG using DOSBox with compatibility for macOS and Windows. It was released for Amiga and DOS the DOS release retained the Amiga 32-color palette rather than 256-color VGA graphics. Waxworks is a first-person dungeon crawl horror role-playing video game that was developed by Horror Soft and released in 1992.
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